Here you can find some information of my CRAWL Project I runned in 2006 and 2007.
1. What is CRAWL Mod
2. Story about this project
3. How to Install and play
4. Weapons / Items
5. Enemys
6. Credits
7. Screenshots
CRAWL is a series of Partical Conversion of Doom engine games, by me. The PC or Mod changes the common monsters and weapons by new visual things.
Onces the sourcer of evil stoped, you entered the portal they left, to reach your final destination. Stepping into a new world in a diffrent time it seems. Befor you realse where you came, and what did happening did security guards surround you, attacking you with weapons you never saw befor, but giving you aimmense pain, leting you black out as you lose dramatical blood. Hours latter as you awake you find yourself in a prison. And the next best guard ends with his head to your feets, caused by your skilled paws. Arlarm signals yell up seconds latter already. And you knee down to pick up what ever the guard left for you. Then it got time to move on, to escape and find out what the hell is going on here...
You need Doom (1) and Doomsday 1.9.x to play it succesfully. The
Mod where tested in Doomsday 1.9.5.1
To Install unzip to your ./Snowberry/Addons/ folder, remembering to respect the
file paths. Start Snowberry and look for "CRAWL: Chapter III - The Doomed"
under the Addons tab.
To Uninstall the mod, del the "CRAWL-D.pk3" file in your
./Snowberry/Addons/ folder.
Weapons:
Pistol: This is one of the two weapons you start out with. It's also what
you're left with if you run out of ammo. Its a standart 9mm pistol, that
where modifcated by your magic befor that fated out your skin. As result
has this weapon unlimited ammo, but its still not a wise idea to storm a room
full of enemys with this gun.
Shotgun: Along with the Pistol, this is what you start out with.
Its a pump action Shotgun, shoting shells that will sprad there pannels in further
distance. It is the best standart weaponery you could image.
Buzzsaw: The Buzzsaw is the only posiblity to use your glory close combat
skills anymore. Armed with a circling blade, is this saw not only usefull agains
wood roods. Sinces it does not shot any projectils is this your second weapon that
offers unlimited ammo. It should anyhow only be used when you have the rigth
combat strategy and skills for it, because staying close your enemy can end deadly.
Assault Rifle: The assault rifle uses 9mm ammo. The full automatic
rifle got a longer barrel and shoulder holder for better accurancy and counts to the
standart weaponry of the UAC army.
Combat Shotgun: The Combat Shotgun is a double barreled and sawed off
Shotgun. Launching two shells at a time what doubles it damage. The Relading
anyhow is to be done manual and takes so longer then by a standart shotgun.
Flamethrower: The Flamethrower or short flammer uses gasolin
that he converts into napalm. The conversation happens in real time what allows
this weapon to shot in a very shot rate of fire.
Rocket Launcher: This weapon launches a high explosiv rocket powered
shell. The projectil will mercyless explode on what ever it hits. The head of the explosion
damages anything within its blast area. Even you if your not careful.
RPG Launcher: The RPG Launcher is a evolution of the regualr Rocket
Launcher, the barrel got extended and launches now two rocket powered missiles
instace of one. This causes more damage then a normal rocket launcher could do, but
is also more dangerious then a normal rocket launcher could be.
Health vial: Gives a 1% boost to your health instantly.
Stimpack: Gives a 10% boost to your health.
Medikit: Gives a 25% boost to your health.
FirstAid Kit: Gives a 100% boost to your health.
Armor shard: Gives a 1% boost to your armor.
Light armor: Gives a 100% boost to your armor.
Heavy armor: Gives a 100% boost to your armor.
Key's: Opens locked doors and switches. They exsist in three colors.
Blue, Red and Yellow
Backpack: An Item that allow you the care more ammo with you as usual.
Computer Area Map: An Item that allow gives you more infromations about the
current area.
Light Amplification Visor: An item that enligths the area around you for a short
momment.
Radiation Shielding Suit: An item that protects you from bio hazzards for a
short time.
God Sphere: An atrefact that absorbs any damage for a short momment.
Camo Sphere: An atrefact that makes invisible for a short momment.
Angle Sphere: An atrefact that healths you instantly.
Guard: Some of thise guy did take you down as you arrived. Armed with
a standart 9mm Pistol, Are this guy no real problem onces you figured out how
to protect yourself in this world.
Walking Speed- slow
Attacking Speed- slow
Strength- weak
Trooper: Arrmed with the standart shotgun are this soliders more dangerous
as the guards. Specialy in close rang
Walking Speed- slow
Attacking Speed- slow
Strength- weak
Hybrid: hybrids are created in the Medlabs, able to hurt you with long sharp
claws and able to throw at you fireballs. This creatures can become very dangerous in
groups.
Walking Speed- medium
Attacking Speed- medium
Strength- weak
Sargbull: Sargbulls are only on two feets for an bull, but still very fast
for a creature of there size. They will try to catch you with there tentacled mouth and
bit you wit ther inner teeths.
Walking Speed- fast
Attacking Speed- medium
Strength- medium
Claw: Weird flying creature, that will storm attack you onces you in rang.
onces close it will prices you with its long claws.
Flying Speed- slow to fast
Attacking Speed- medium
Strength- weak
Hyperdron: hyperdrons are able to fly thougt the air. Spawing with the
willpower enhanced fireballs at you. Good thing on them is that there huge head
offers an easy target for your aim.
Floating Speed- medium
Shooting Speed- medium
Strength- strong
Assempler: Assempler are strong alien warriors, armed with a huge
fireball auncher cannon, and annyding abilitys in close combat
Walking Speed- medium
Attacking Speed- medium
Strength- strong
Zenmorph Zenmorphs are a rare species that is not only immensly huge
but also extremly dangerous. There toxic slime can burn thougth skin in seconds
and should be avoided at any price..
Walking Speed- medium
Attacking Speed- medium
Strength- very strong
Overlord Overlords keep control over the enemy operation. They are very
huge, and immensly strong to care an vulcan cannon with there hands. Don't hope
they would run out of ammo.. it just wont happen.
Walking Speed- medium
Attacking Speed- very fast
Strength- very strong
Go to:
Dani J: For perticle effects and some helpful tips.
picklebro: For perticle effects.
BAM: For perticle effects.
Slide: For skyboxes.
Kresjah: For helping with the Snowberry Bundle
KuriKai: For some helpful tips and informations
V'Shjaar: To keeping CRAWL alive
And last but not least, myself, for make this nice mod for Doomsday